AI Insights · Timothy · March 2024
Top 5 Third Person Games on Android in Norway for Q1 2024
Explore the performance of the top 5 third-person games on the Android platform in Norway during Q1 2024, including trends in weekly downloads, revenue, and active users.
In Q1 2024, the top five third-person games on the Android platform in Norway showed varied performance in terms of weekly downloads, revenue, and active users. Here's a detailed look at each game:
Last War:Survival Game
From FirstFun, this game saw a significant increase in weekly revenue, starting at approximately $7.5K in early January and peaking at $22.1K by the end of March. Weekly downloads fluctuated, with a peak of 2.1K in late February, but overall, there was a slight decline towards the end of the quarter. Active users increased steadily from 3.1K to nearly 4K, with a peak of 4.8K in late February.
Guns of Glory: Lost Island
Published by FunPlus International AG, this game had a relatively stable weekly revenue, hovering around $3K to $5K, with a slight peak at $5.1K in mid-January. Weekly downloads remained low, generally under 50, with minor fluctuations. Active users saw a gradual increase from 101 to 163 by the end of the quarter.
PUBG MOBILE
Level Infinite's popular game experienced a moderate weekly revenue trend, starting at $2.9K and reaching up to $4.3K in mid-March. Weekly downloads were stable, around 300, with a slight increase towards the end of the quarter. Active users remained consistent, averaging around 3.3K, with minor fluctuations.
Genshin Impact
COGNOSPHERE PTE. LTD.'s game saw a varied revenue trend, peaking at $4.6K in early January and mid-February, but dropping to $698 in early March. Weekly downloads were stable, averaging around 200, with minor dips. Active users remained relatively steady, fluctuating between 3.5K and 3.8K throughout the quarter.
Star Wars™: Galaxy of Heroes
Electronic Arts' game showed a consistent revenue pattern, starting at $2.5K and peaking at $4.1K in late February. Weekly downloads were low, generally under 100, with a slight peak of 110 in early January. Active users varied, starting at 3K and fluctuating throughout the quarter, ending at 2.9K.
These insights are based on data from Sensor Tower. For more in-depth analysis and further insights, visit Sensor Tower.